We expected to build it in 10 months, but in practice it took twice as long. That allowed us to attract the attention of investors and get the resources to implement the multiplayer architecture. We needed investments to build a game architecture that would allow us to create a complex sci-fi world for many thousands of players.īy the end of 2021, we had created a demo version based on a simplified singleplayer architecture. In 2020, we were finally ready to fully implement the original concept – we had a fairly experienced team. We’ve learned in practice dos and don’ts of a web3 economy design, how to build a community of players based on decentralized principles. In 2018, we applied the concept of an open economy in a space game called 0xUniverse (in 2019 it became one of the most popular blockchain games on Ethereum and Polygon). Thanks to this, we’ve got a lot of experience on how to create an exciting starship design gameplay. In 2016 we worked on our first space game called Space Arena, which became quite popular (over 5M downloads so far). Then the concept was described, the demo was created, and we got a clear understanding of how large and complex the project was, and how well we should prepare in order to bring it to life. In 2013, the idea of the game was born (10 years ago!). Let us briefly describe our path below to clarify why it took so long. We have been working on the project for 3.5 years. The moment has come – the first public multiplayer demo of Supernova Shards is now available!
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